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- on mouseDown
- puppetSprite(3, 1)
- repeat while the stillDown
- if rollOver(3) then
- set the castNum of sprite 3 to 22
- updateStage()
- next repeat
- end if
- set the castNum of sprite 3 to 2
- updateStage()
- end repeat
- puppetSprite(3, 0)
- end
-
- on mouseUp
- if rollOver(3) then
- set the mouseDownScript to "dontPassEvent"
- if the frame = 4 then
- go("Mmd")
- else
- go(the frame - 6)
- end if
- end if
- end
-